Naughty Dog recently listed jobs on its website asking for a character artist responsible for “making million poly models game ready” for a “next-gen” game. A million polygons are alot,compared to the 30,ooo polygons used in Uncharted 3. Could this be the evidence of Uncharted on PS4?
The Character artist will be handed the responsibilities listed below :
- This digital sculptor will be responsible for making million poly models game ready, and support highest-res characters for renderings
- This individual will create clean, deformable and efficient models, extract normal maps from high-res version and sculpt morph targets for use within a Maya/ZBrush pipeline
Requirements & Skills
- Prior professional experience with normal map extraction of human models for next-gen games
- An advanced knowledge of human anatomy is required
- This position is best suited for modelers who prefer to sculpt and paint texture for their models as well
- Candidates should be able to work with minimal input and be comfortable working in a team environment
- Candidates could expect to take an offsite test
“It just doesn’t have the memory available. Or the graphics processing power,” Rob elaborates. But that isn’t as clear an indication of a PS4 project as is seems, as Rob explains: “almost every game character these days starts of as a high resolution model with tens of millions of polygons.”
“These are then baked into a set of texture files, either displacement or normal maps, that give the lower res model the look of the fully detailed.”
-Haris.






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