Age of Wonders III Announced

Triumph Studios announced Age of Wonders III a “modern re-imagining” of the celebrated turn-based strategy series primed for a late 2013 release.

“In Age of Wonders III, we extrapolate RPG style classes to be the leaders of fantasy empires,” says Lennart Sas, development director at Triumph. “For example: as a Goblin Theocrat you can build your own holy empire, recruit little goblin crusaders or cute winged goblin angels equipped with flaming weapons, and wage war on your heathen enemies. We want players to be able to choose between lots of different play styles, without being restricted by fantasy clichés, like all goblins are evil.”

Read the full features of the game:

  • Explore, expand, and exploit a living fantasy world. Discover wondrous locations and gather legendary heroes.
  • Develop your domain, with many classes having the ability to change terrain and climates to suit your needs.
  • All new 3D graphics that provide a crisper and more detailed overview of the world and battle maps.
  • New styles of play are possible with the introduction of RPG style leader classes like warlord, theocrat, rogue, and sorcerer, along with a wide selection of specializations.
  • Command a variety of races. Pick your starting race and shape your people’s destiny using your leader’s unique skills.
  • A brand-new tactical battle system renders each battlefield and siege in great detail; new rules include flanking and a massive set of special unit abilities.
  • An epic story campaign with two playable factions. Choose the mighty Commonwealth Empire or join the Court of the High Elves, founded after the reunion of the Dark Elves and Wood Elves.
  • Compete online in extensive multiplayer modes and scenarios.
  • High replay value through random maps, difficulty modes, and tools allowing user created content.


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