The future for Timesplitters 4 is still undecided, Cevat Yerli says. In an interview with CVG, Cevat Yerli unveiled that the team isn’t currently working on Timesplitters 4 and a retail release is simply out of the question. He said:
I wish we were working on it, I will say that. I think hopes are high, but change has to happen in the platform space. I’m very excited potentially about the idea of a TimeSplitters for G-Face.
The thing with TimeSplitters is, if we made a sequel to TimeSplitters, nobody would accept this apart from some fans, and we don’t know how big the fan community is, unfortunately. And we don’t want to design this as a packaged goods game that launches on a console, and even if we wanted to I don’t think publishers would like the idea. That is the truth, and that was the truth even before we bought Free Radical.
Timesplitters was original developed by Free Radical which Crytek bought in February 2009. In spite of the fans hoping for a fourth installment in the series, Cevat said that there isn’t much demand of another installment. He progressed:
The concept behind TimeSplitters was pitched around before we took over and Free Radical had no luck. We think even on CryEngine and with Crytek behind it there would be fundamental issues with the concept.
I love the idea, and I wish we’ll work on it, but currently we are not working on it.
If anyone’s hoping for another installment via Kickstarter, then that’s not gonna happen. The team have already discussed it, and don’t think that it’s appropriate to rely on the funds from the fans. Yerli admitted that:
I’ve been asked this question internally and I said, ‘how can we do a kickstarter? It wouldn’t feel right.’ I suppose if someone really, really wanted to…
I guess the other issue is this; the reality also is we’re quite a large company, but also we have capacity limits and we don’t want to hire 15 people just to do this game. Kickstarter is a concept we thought about seriously… we’ll see. Time will tell.