[DICE] FPS Genre Needs More Technical Innovation

First Person Shooters are slackening off developers aren’t putting any effort in making them visually superior. In an interview in Edge, general manager of DICE Karl Magnus Troedsson defined what DICE believes is wrong with the FPS genre. Karl said:

“If [FPS players] don’t see some kind of new, if not revolutionary then at least evolutionary, step of rendering in every game they will start to lose interest. And I think that is what’s happening,”

Regarding this, the next generation of consoles might help. But Karl is worried that many studios will only shift from current flood of modern-shooters to near future settings. He continued:

You know, at some point dinosaurs are the hottest thing and everyone is making games with dinosaurs, but there are trends. It used to be [World War II], and recently it’s been the modern era and people are now moving towards near future.”

He said that it’s the obligation of developers to always enhance the experience of games. DICE’s Frostbite 2.0 engine will be utilized in Medal of Honor: Warfighter developed by Danger Close. The game will be released in October in PC, PS3 and Xbox 360.

RELATED POSTS

  • Battlefield Premium Sells 800,000
  • EA: Frostbite 2 Was Built for Next Xbox and PlayStation
  • [Details]Battlefield 3: Armored Kill, New AC – 130 Details, Bandar Desert is the Biggest Map and More
  • Stunning New Battlefield 3 Armored Kill Screen Shots
  • Battlefield Premium Announced, First Trailer
  • Huge Battlefield 3 Update Goes Live in June 4-5
  • [Report]Battlefield Premium to Cost £35, 5th DLC is Aftermath
  • Battlefield 3 Ships 15 Million Units

Comments are closed.