The immensely talented EA studio,DICE,proved that they are nothing less than Infinity Ward and Treyarch by coming out with their much-awaited ‘Battlefield 3′. The great game that EA promised would defeat Call of Duty : Modern Warfare 3 didn’t really do what EA expected it(commercially) but it won over all the critics and swept almost all the awards for gaming last year.
DICE rendering architect Johan Andersson talks about the specs needed to be in the generation of consoles in order for the studio’s engine, Frostbite 2, to emulate the visual marvels it can accomplish on high end PCs.
With all the rumors making the rounds about the Next-Gen consoles,PS4 or Xbox 720. It’s obvious that the studios would also have their opinion about it and what the Next-Gen consoles need in order to enhance the gaming experience for gamers.
“There’s two things: memory and processing power,” Andersson stated in an interview with Joystiq. He went on to stress the importance of processing power, “we need lots and lots of processing power. The more you can cram into a machine, we’ll take advantage of that.” In terms of RAM, Andersson explained that “two gigabytes would not be enough.” However, ”four gigabytes would work [the recommend specs for Battlefield 3]. Eight gigabytes? Yeah. I think that would be perfect when it comes to memory.” On the GPU front, Andersson would like to see faster units; however, he doesn’t foresee consoles with multiple GPUs.
He explained that the end goal is not just a graphical improvement, but rather “to build game changing experiences, not just pretty visuals, but game changing experiences? That’s what we’re really excited to do, going forward.”
We just hope Microsoft and Sony listen to the studios this time.