Patrick Soderlund, who previously worked for DICE and later became the head of EA Games, an Electronic Arts label, has been lately talking about how Frostbite 2 that was utilized by Battlefield 3 and Medal of Honor: Warfighter that is coming this year is highly demanding than the competitors because they always had the capabilities of future consoles in mind.
Upon being questioned if they deliberately overshoot the average PC hardware in their system requirements for Frostbite 2 powered games with the next generation consoles in mind, Patrick said:
“Yeah, I’ll be honest with you — Frostbite 2 was built for the next generation. That’s how we started it. We had that in mind and we said, ‘We’re going to have to build something that can scale.’”
“It doesn’t mean that what you see in Battlefield 3 is the end state. That’s the beginning; that’s where we start and then we go forward,”
“But we have a tech base that makes me feel really confident in how we’re positioned for what’s going to come in the future.”
He also discussed how Medal of Honor: Warfighter was suppose to use Epic Games’ Unreal Engine 3 instead of Frostbite 2.0. Soderlund said:
“It was basically a desire from that team, when they saw the results of Battlefield, and they saw the results of what that engine could do at the time. I’m not saying [Epic has] a bad engine — I’m just saying comparing the two at the time it was like, ‘Okay, we can do more of what we want with the Battlefield/Frostbite engine.’”