
According to Andy Wilson, the producer of Ubisoft Toronto. Splinter Cell: Blacklist won’t be leaving the traditional stealth gameplay that helped make the Splinter Cell series what it is.
Upon questioning about the action oriented gameplay of Splinter Cell: Blacklist, Andy said;
“One of the things that we’re building into the game is choice, choice of the way you play. If you want to take the action approach then you can, but you can stealth through the game as well.
“We have multiple paths and ghost paths where you can stealth your way through. We’ve shown a very small snippet of the game and we’re going to be showing a lot more over the coming months where we’ll be demonstrating all of those things and the way in which player choice manifests.”
But will stealth elements be lesser?
“Stealth is going to operate in the traditional way you would expect it to. I think people will definitely see that when they see more hands-on time,” said Wilson. “We’re not just bright daylight in the Middle-East. We’ve got locations all over the world. There are a tonne of locations that are at night as well, so the traditional night-time gameplay is coming back. It’s all in there.”
And in response to the question asked by many fans about Splinter Cell borrowing heavily from games like Call of Duty. Andy replied:
“Splinter Cell is Splinter Cell. It’s not Call of Duty and never will be. It’s a very separate intention that we’ve got with this game.”
Splinter Cell: Blacklist is hitting the shelves in 2013, and will be available for PC, PS3 and Xbox 360. However, Ubisoft still has to confirm the plans to release it on Wii U.
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